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Create an interactive SVG animation featuring a standing electric fan

Prompt: Please help me create an interactive SVG animation featuring a standing electric fan. Core functional requirements: Speed ​​control: Create four clickable buttons on the fan base, labeled '0', '1', '2', and '3'. Speed ​​'0' (Stop): Clicking '0' should cause the fan blades to slowly decelerate, simulating physical inertia, and eventually come to a smooth stop, regardless of the current speed setting. Speed ​​'1' (Low Speed): Clicking '1' should cause the blades to slowly accelerate to a low speed if the fan is stationary (speed '0'). Switching to a higher speed ('2' or '3') should cause the blades to slowly decelerate to a low speed. Speed ​​'2' (Medium Speed): Clicking '2' should cause the blades to slowly accelerate (from speed '0' or '1') or slowly decelerate (from speed '3') to a medium speed. Gear '3' (High Speed): When '3' is clicked, the blades should gradually accelerate (from gear '0', '1', or '2') to high speed. Key Animation Requirements (Very Important): Physics Simulation: All speed changes (acceleration and deceleration) must be smooth transitions (ease-in / ease-out). Abrupt Changes: Never allow the blades to start, stop, or switch to a new speed instantaneously. The inertia of a real motor must be simulated, requiring a buffer time to reach the target speed. Visual Feedback: When a button is selected, provide a clear 'activated' or 'pressed' visual state to indicate that this is the currently selected gear.

Create an interactive SVG animation featuring an internal combustion engine.

Prompt: Please help me create an interactive SVG animation featuring an internal combustion engine and wheel linkage structure. Core functional requirements: 1. Engine Components: Display a complete single-cylinder internal combustion engine with cylinder, piston, crankshaft, connecting rod, and flywheel. 2. Wheel Linkage: Connect the engine to a set of wheels (front and rear) through a transmission system. 3. Start/Stop Control: Add a clickable button to start/stop the engine. When clicked: - Start: The engine should gradually accelerate to a steady running speed, simulating the ignition process. - Stop: The engine should slowly decelerate and stop, simulating engine shutdown with inertia. 4. Motion Transfer: When the engine runs: - Piston moves up and down smoothly within the cylinder. - Crankshaft rotates continuously, driven by the piston via the connecting rod. - Flywheel rotates to maintain smooth motion, showing the effect of momentum. - Wheels rotate at a speed proportional to the engine speed, demonstrating the transfer of power. Key Animation Requirements (Very Important): - Physics Simulation: All motion transitions (acceleration, deceleration) must be smooth with natural easing (ease-in/ease-out) to simulate real-world inertia. - Component Coordination: Ensure the motion of all components (piston, crankshaft, connecting rod, flywheel, wheels) is synchronized correctly according to mechanical principles. - Visual Feedback: When the start/stop button is activated, provide a clear visual state change (e.g., color change, pressed effect) to indicate the current status. - Smooth Operation: Avoid abrupt changes in motion—all parts should move in a coordinated and realistic manner. Visual Design Requirements: - Clear Structure: Each component should be distinguishable with appropriate colors and labeling. - Realistic Motion: The animation should accurately reflect the mechanical interactions between engine parts and wheels. - Interactive Elements: The start/stop button should be easily clickable with hover effects for better user experience.

Create an interactive SVG animation featuring a game character.

Prompt:Please help me create an interactive SVG animation of The Legend of Zelda running on Nintendo Switch

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